Platform: Windows PC
Engine: Unreal 5.4
Language: Blueprints
Tools Used: UE5, Fab
Duration: 9 months
Completion: 2025
Team Size: 1
Role: Systems Design, Level Design, Concept, Visual Scripting
Text explanation on the many areas of Chaos and interaction within the game.
Further Text explanation on the many areas of Chaos and interaction within the game.
Soul Currency on Enemy Death
Souls of all who oppose the Herald of Chaos are harvested on death in order to fuel the fight ahead.
Upon Collection, Souls are added to the Soul Counter total located on the right of the HUD.
Souls can be collected from individual soldiers, innocent civilians, tanks (manned by soliders) and even after leveling entire buildings!

AOE Basic Attack / Soul Shield Activation
Deliver a swift AOE blow to all around you using your Chaos Hammer and collect the associated Souls to power your Soul Shield for the battle ahead!
The Soul Shield is the Herald of Chaos' go-to defensive tool against the forces of Earth.
The Herald's base health pool is always minimal so if the Soul Shield drops, odds are so will you shortly after!
Heavy Ground Smash (Ranged)
A heavier, slower version of the Basic attack that strikes foes in a long vertical column.
The strength of this attack is demonstrated by its ability to collapse area geometry and use the terrain against would-be attackers.
Demonic Lift / Throw
Treat the Military forces strongest weapons like the toys they are!
Charged Jump
Reach the highest of peaks with the Charged Jump, always a great option when used in tandem with the Air Dash. (See Air Dash below)
Charge Forward / Stamina
Immovable object in your way? No problem! You are an interdimensional demonic being afterall, so just charge straight through ;)
Be wary however as such a move does drain stamina so if you intended to sprint, plan accordingly.
Dodge (Left / Right)
An important self explanatory maneuver in combat situations.
Air Dash
Used in combination with the Charged Jump, this allows the Herald to reach areas just out of reach or as a quicker method to navigate the area!

© 2025 Blake Edward Marsh. All rights reserved.